The game was intended to have two playing modes and the same battle system as the original.
The remake, developed by a team of four people, was Lazur's first attempt at creating a complete title. Lazur's motivation for the project came in 1999 when playing Chrono Trigger and Super Mario 64. Nathan Lazur initially planned to create a Chrono Trigger remake for the Nintendo 64, called CT64, using GNU-based homebrew tools. Despite its closure, the project has received critical and popular praise. In 2004, the project was publicly closed after Square-Enix issued a cease-and-desist letter to Resurrection Games for trademark and copyright infringement.
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New team members, including professional artists and designers, were recruited for the demo, which would feature ten scenes from Chrono Trigger and most of its playable characters. The project was initially called CT64 and was meant to be a complete remake of the original game for the Nintendo 64, with both 2D and 3D playing modes.Īfter a first interruption in development, the project was redefined as a short interactive demo for Windows-based personal computers. It is based on the critically acclaimed Super NES role-playing game Chrono Trigger by the Japanese company Square. The logo of the project's second version, based on Chrono Trigger's own logoĬhrono Resurrection, also known as Chrono Trigger: Resurrection, is an unreleased fangame developed by North American team Resurrection Games under Nathan Lazur's direction.